Red Hog Perks

Hiring Red Hog Studio for your project has many advantages: professionalism, experience, and a 200% boost to your cool factor. What more could you need?

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We deliver High quality Art Products that captivates the imagination at the highest level

3D Art

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Our 3D Art Pipeline

By using the high-end softwares of art production and videogames, we create optimized assets employing the latest pipelines. Trimsheet, Baking and Seamless, we use this processes to achieve the best results in terms of quality and optimization.

Concept Study

Explore our 3D renders

2D Art

Visual Effects

Niagara System

Niagara System

We instantly enlight every scene in Unreal Engine creating high-quality visual effects customizing each feature through the creation of scratch modules.

Procedural VFX

Procedural VFX

We integrate the Niagara System pipeline with procedural visual effects generation softwares to achieve a workflow that offers the highest quality.

2D VFX

2D VFX

We provide precision 2D visual effects that enhance narrative clarity, resolve on-set imperfections, and integrate seamless graphic elements, ensuring your production maintains high visual integrity without the cost and complexity of full 3D pipelines.

Before & After: Our VFX Environment Pipeline

Inedit Videogame Render

We transform raw digital structures into high-end, immersive visual experiences. This breakdown highlights our comprehensive VFX pipeline, transitioning from the foundational 3D geometry of the clay render to the photorealistic depth of the final scene. By integrating advanced volumetric lighting, cinematic texturing, and dynamic surface reflections, we craft mood-driven environments tailored for premium productions. Our technical precision ensures every digital asset tells a powerful visual story.

ANIMATION

Rigging and Skinning

Rigging and Skinning

The process of building an underlying skeletal structure and adding the controllers, handles, and constraints that an animator will use to move the character. Then the "skin" (or geometry) is physically binding the 3D mesh to the rigged skeleton so the character's body moves seamlessly when the bones move.

Retargeting

Retargeting

The process of transferring animation data from one character (the source) to a different character (the target). Instead of animating a walk cycle from scratch for every single character, retargeting allows you to apply pre-made animation or motion capture datas to any rigged character.

Keyframe Animation

Keyframe Animation

In addition to recording for you via motion capture, we can also create custom animations from scratch, we just need to know what you need!

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